Mass Effect
We were pitching a mobile Mass Effect game during a brief collaboration with EA. The game never took off due to a myriad of reasons but I had a lot of fun exploring and expanding upon the universe. Below are some mocks I created to test a character focused experience vs a vehicle focused experience.
We were pitching a mobile Mass Effect game during a brief collaboration with EA. The game never took off due to a myriad of reasons but I had a lot of fun exploring and expanding upon the universe. Below are some mocks I created to test a character focused experience vs a vehicle focused experience.
New Aliens
Exploring the potential of new alien species that still evoked the tech and style of the current games.
Exploring the potential of new alien species that still evoked the tech and style of the current games.
Costume
Creating new characters meant an exploration into potential wardrobe. I was trying to strike a balance between militaristic and hipster rogue options
Creating new characters meant an exploration into potential wardrobe. I was trying to strike a balance between militaristic and hipster rogue options
Vehicles
The original game had such distinct shape language for each alien species. Below are some explorations for Salarian, Krogan, and Terran vehicles.
The original game had such distinct shape language for each alien species. Below are some explorations for Salarian, Krogan, and Terran vehicles.